Android Text Display - Canvas.drawText() output pixelated -


my android app displays text in few different ways, , there annoying differences between them hoping folks with.

when use display methods might termed "automatic," text displayed nicely. automatic methods, i'm referring tools, toasts , button widgets have supply text, , os (or "environment" or whatever) displays me. letters nicely curved, pleasant at, , legible.

however, in code handle text display (using canvas.drawtext() in surface runner view), text quality poor. text still legible, looks pixelated. letters don't best.

i've tried experimenting paint.settypeface(), using typeface.sans_serif example, quality of display when it's code poor. doable, poor.

has else experienced this? chance have solution?

you might try playing around paint.setantialias(boolean) or paint.setsubpixeltext(boolean).


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