c++ - Efficiency of Qt Signals and Slots -
i browsing methods inside of qmainwindow , noticed parts (such resizeevent , winevent) not implemented signals rather have inherit class able override them.
my question is, how efficient signals , slots , possible implement these types of functions signals other classes can subscribe to. instance, inside of high performance game engine.
from recall, trolltech stated signal/slot call 10 times slower virtual
call. should able process tens, if not hundreds of thousands signals per second.
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