Could someone confirm whether texture mapping in fragment shaders is supported on iPads running 3.2.x? -


in simulator don't issues when testing under 3.2, however, on device texture doesn't show up. under 4.2 works fine, both in simulator , device.

i'm trying pinpoint problem , wondering if confirm whether there's bug particular functionality in 3.2.x (ipad only). if have other ideas might wrong, please let me know. i'm not experience opengl.

i haven't been able confirm this, switched using es1 in ipad environment.


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